I am an academic, author, and artist living in Tiohtià:ke (Montreal). Currently, I am pursuing a SSHRC-funded doctoral degree in Concordia University’s Humanities program, where my dissertation focuses on residual videogame platforms, hardware hacking, and fan communities.
Some of my ongoing research projects include:
cataloguing early home computing technologies and developing a controlled vocabulary with which to describe and archive them;
exploring the affordances of solar energy for videogame software and hardware applications;
running workshops and game jams focused on hacking, modding, and small-scale homebrew game development;
and studying online streaming and modding communities through a participatory ethnographic approach.
My master’s research project, supported by SSHRC and FRQSC, combined media archaeological methods with those of platforms studies to challenge the notion of a platform as a stable configuration of hardware and software. The project took Nintendo’s Game Boy Advance as a case study to posit the necessity of viewing videogame platforms as a network of afterlives, including emulators and modified consoles. I expanded this research into a monograph for the MIT Press’s Platform Studies series, which launched in 2020.
If you’re looking for reading recommendations, a guest lecturer, a panel speaker, or a source for a story on old videogame hardware—or if you just want to chat—feel free to reach out via the contact form!