Designer. Editor. Writer. Artist.
 

ABOUT

 
 
 

I am an academic, author, and artist living in Tiohtià:ke (Montreal). Currently, I am pursuing a SSHRC-funded doctoral degree in Concordia University’s Humanities program, where my dissertation focuses on residual videogame platforms, hardware hacking, and fan communities.

Some of my ongoing research projects include:

  • cataloguing early home computing technologies and developing a controlled vocabulary with which to describe and archive them;

  • exploring the affordances of solar energy for videogame software and hardware applications;

  • running workshops and game jams focused on hacking, modding, and small-scale homebrew game development;

  • and studying online streaming and modding communities through a participatory ethnographic approach.

My master’s research project, supported by SSHRC and FRQSC, combined media archaeological methods with those of platforms studies to challenge the notion of a platform as a stable configuration of hardware and software. The project took Nintendo’s Game Boy Advance as a case study to posit the necessity of viewing videogame platforms as a network of afterlives, including emulators and modified consoles. I expanded this research into a monograph for the MIT Press’s Platform Studies series, which launched in 2020.

If you’re looking for reading recommendations, a guest lecturer, a panel speaker, or a source for a story on old videogame hardware—or if you just want to chat—feel free to reach out via the contact form!

Skills

Art Direction
Book layout and design
Copywriting
Editing and proofreading
Event coordinating
Graphic and web design
Illustration
Project management

Software

Adobe Creative Suite
Microsoft Office
Squarespace
Wordpress
Canva